Option 1 +2, this shortspear absorbs water from the target on each hit. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Effects dont stack. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. restore a variety of relics and more. Affected creature becomes more fragile, getting -2 penalty to AC. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. I will try to update this later. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. All critical hits against this creature deal additional 3d6 piercing damage. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 2 These glasses are made of very thick crystal. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. "Notes for the Storyteller" is a . Option 2 You bound a part of your soul to the ring. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Option 2 +6 enhancement bonus to charisma and intelligence. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. 20 units per day. The modified spell also becomes maximized as though using the maximize spell feat. If you are hit, this bonus resets. The enemy also suffers -2 penalty to all saving throws until the end of combat. If an attack of opportunity was a critical hit, the enemy is staggered. Name Type Desc This weapon also has an 18-20 critical threat range. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); All content cited is derived from their respective sources. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. Multiple applications of this effect dont stack. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Commentdocument.getElementById("comment").setAttribute( "id", "a0e9b6174767a287ee95c4769db2fa5e" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. How to get ALL Storyteller Relics for some of the BEST Items in the Pathfinder: Wrath of the Righteous Army Guide - SegmentNext When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Pathfinder: Wrath of the Righteous review | PC Gamer Option 1 +2, this shortspear absorbs water from the target on each hit. There is no hard timer. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. 20 units per day. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. This item will only be visible to you, admins, and anyone marked as a creator. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Huge or Gargantuan size. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. I honestly can't think of a single good bastard sword in Wrath. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. This weapon also has an 18-20 critical threat range. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. The relic of Baphomet's fire have been fixed with the gloves. If you know the specific location of any unique, please leave a comment! At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. You can tell Kyado to be brave and fight against the witch then just leave him alone without going downstairs. . Dried up spring When you exit the streets of Dresen, you will meet the Hand of Heaven. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Option 2 These glasses are made of very thick crystal. Pathfinder Wrath of the Righteous Best Rings Below we've arranged all the Pathfinder Wrath of the Righteous Best Rings. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. I assume they correspond to the order Ive listed the options, but not entirely sure. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. Option 1 Bugged. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. I will try to update this later. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Option 2 +3, radiant. I couldnt find the source for this relic, if you know then please let me know. Option 2 You can cover yourself in an invisible corrupted fire. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. The wear also gains a +1 insight bonus to attack rolls against outsiders. Option 2 +3, radiant. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Home Guides Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide September 22, 2021 3 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Wrath of the Righteous - PathfinderWiki You have total concealment against the outsider under this effect. A successful fortitude saving throw (DC 36) halves the damage. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. 20 units per day. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 1 +6 enhancement bonus to charisma and intelligence. 20d6 damage on first sneak attack per enemy anyone?).
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