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eu4 colonial range cheat

eu4 colonial range cheat

Optional. The tag of the country you wish to add or remove diplomatic power from. Specify a negative number to remove points. Cheat events, the list of which is below, bring even more interesting features. The country tag of the country that you wish to make a Tributary state. See our. The ID of the province you wish to change the culture of. The amount of man power is 1000x the number entered (e.g. The amount of prestige you wish to add. Specify a negative number to remove. Age of Empires Cheats. The province ID of the province you wish to change the culture of. If not specified, this will default to the country you are currently playing as. If this is not specified, the country you are currently playing as will be affected. The country tag you wish to add the admiral to. Answer (1 of 3): Expanding colonial range is generally pretty tough. Negative numbers remove humans. Colonization is a pretty important part of playing a major Western European power (Spain, Portugal, England, France). This command will change the corruption of a specified country to the specified amount. innovativeness [amount] [country tag] DLC: Rule Britannia. doom [amount] [country tag] DLC: El Dorado. Note that this number will be multiplied by 1000, so a value of 2 here would add 2,000 manpower. The ID of the province you wish to remove a claim from. This command adds an idea group to the country with the specified country tag. See, This command adds the specified idea group to your country, or the specified country tag. The ID of the estate agenda you wish to start. flagship_light [name] [ability id] [ability id] [ability id]. The name of the newly created galley flagship (i.e. If your country has a Defender of the Faith for its religion, this command will remove the title. The ID of the province you wish to make a backer of the current parliament issue. This command will print the value of the specified modifier for the target country. The value to set the specified country's leader's legitimacy to. This command will make a permanent claim of a province for the specified country. Institution IDs: The country tag of the country you wish to make all belonging spies fail. The amount of drill to set the country's sub units to. This console command assimilates the province with the specified ID. If you do not specify a value here, this will default to 5000. The ID of the unit to spawn in the specified province. Specify a negative number to remove war exhaustion. The ID of the province you wish to change the owner of and also make a core. May crash the game. This console command will change the country with the specified tag to Synthetics. The amount of points you wish to add to all powers. The amount of money you wish to add to the Curia Treasury. Optional. This command will reset the debug timer (after it has been started with the 'timer_start' command). See argument information for subject types and IDs. Specify a negative number to remove money from the Curia Treasury. If you don't specify a country tag as the second argument, this command will appy to the country that you are playing as. The country tag of the country you wish to change the progress of harmonization for. This command will find and print a list of commands with the specified text in their name or description. The name of the newly created heavy flagship (i.e. The amount of random colors (RGB values) to print to the game.log file. This command will end all wars the specified country is engaged in. The amount of years of age that the ruler of the country should be. This command enables and disables (toggles) the visibility of vertex textures in the game map. The ID of the religious school you wish to set the target country's religious school to. add_idea_group [idea group key] [country tag]. This command adds a specified amount of doom to a country (of the Nahuatl religion). The ID of the province you wish to clear the flag from. The country tag of the country you wish to end all wars they are involved in. What really pisses me off is the fact that that Spain and England have three times my colonial range, and there are English in Panama and Mexico, as well as Spanish in Peru. This command reloads the game's heightmaps. If mission completion for the specified mission ID is enabled, typing this command will enable it. This console command will create a light ship with the specified name and abilities as a flagship. The country tag of the country you wish to make a Synthetics state. This is a debug command. cash - Gives you 5K in cash. Specify a negative number to subtract. If they are different, there is a problem (because two save files made at the same time should be identical). amount of provinces - 5 because you can reduce a colonial nation to just one province by conquest and form your own. This command enables infinite combat mode (unknown). Ark Commands Unturned Commands Subnautica Commands Factorio Commands Stellaris Cheats Fallout 4 Cheats EU4 Cheats Starbound Cheats Skyrim Cheats Skyrim Item Codes SCUM Admin . See argument information for help with CID Type and Index. The tag of the country to make the revolution target. See tags at. Specify a negative number to remove power. Base manpower is the multiplier used in the calculation for province manpower. This cheat adds a consort to your current country. The colonized province will become a core with the province's original characteristics (like religion and culture). The ID of the province to spawn the unit in. A country tag. Click on the name of a command to visit its command page for more help and examples. Optional. This command can add or remove money (ducats) from your country's (or a specified country's) treasury. This command sets the base production efficiency (multiplier) for the province with the specified ID to the specified value. The country tag of the country you wish to change the stability of. Optional. This command can be used to add to the reform level of the Holy Roman Empire. Specify 'open' here to open the specified window, 'close' to close it (no quote marks). Optional. This debug command prints the message that follows to the console. E.g. If a number is provided as an argument, the random count will be set to this. This command adds a diplomatic enroute to the country with the specified tag. The ID of the provice you wish to start the pirate within. Then cheat upwards through the dip techs until you see which one gets you there. This command gives your current nation 1000 splendor. The tag of the country to add the sailors to. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. Note that this does not add the specified amount of corruption to a country - it sets the corruption to the number entered. The ID of the subject type you wish to apply between the two countries. If not specified, the country that you are playing as will be affected. Negative numbers reduce diplomatic power. See argument information for court member types and culture IDs. This is a debug command. This command adds favor for the country you are currently playing as from the specified country. The ID of the flag you wish to clear from the consort. country_modifier [country tag] [modifier id]. This command shows the modifier values (boosts, etc) for the specified province ID. The country tag of the country you wish to add or remove doom to/from. add_loyalty [estate id] [amount] DLC: The Cossacks. If a country tag is specified, it will be executed within that country. Try to prevent the Europeans from colonizing California and Alaska if at all possible. Optional. The ID of the trait you wish to set for your country's military leader. Optional. This command will add the specified amount of army tradition to a specified country tag. Europa Universalis 4 is a grand strategy game from Paradox Interactive. This command adds the specified amount to all 'power points'. If not specified, the country you are currently playing as will be affected. If a country tag is specified, the newly created admiral will be added to that country, if not, the admiral will be added to the country you are playing as. Otherwise, this command will apply to the country you are playing as. For example, commands.txt. The language tag of the localisation file you wish to reload (e.g. This command will toggle AI for the specified minister (see argument information for IDs). This command reloads the game's language files (localisation files located in the 'localisation/' folder). This is a debug command. The amount you wish to increase to the prosperity progress percentage by. The country tag of the country you wish to repair all ships of. For example, if you entered 1600, when the game hits the year 1600, the commands within the file would be ran. This list includes over 740 state cheat codes for the most recent HOI4 version on Steam (PC) for use in console commands. If a country tag is specified as an argument, this command will apply to the country with that tag. EU4 Cheats Colonize Command EU4 Colonize Command General Information This command colonizes the specified province for your current country. The amount of base unrest you wish to add. This command adds the specified Casus Belli against the country with the specified tag. The level to set the center of trade in the specified province to. 'civil_war'. When executed, it will print a list of invalid AI command counts. EU4 patch 1.13 YEREN into Qing true one tag (no CN) AAR: For the horde! add_consort [country tag] [country tag] DLC: Rights of Man. The leader's Siege rating, a number from 0-6. The ID of the province you wish to change the prosperity progress of. There is no cheat to do exactly what you want but you can probably use "own <province id>" if you have to. The ID of the mission you wish to toggle mission completion for. spawnactor [actor / mesh name] [province id] [animation]. This console command will clear all government reforms for the country with the specified country tag. The ID of the province to toggle state/territory status for. The tag of the country you wish to add a heir to. For example, entering 3 here would mean all crash dumps made more than 3 days ago would be permanently deleted. Used for debug/development purposes, not recommended for players. The ID of the province you wish to start a native uprising within. If those hotkeys aren't working for you, or need more help with using the console, see our console guide. If not specified, the event will be carried out within your country. This command removes the limitation that restricts amount of major missions you can choose from. If executed with a command as an argument, help for that command will be printed to console. incident [shinto incident id] [country tag] DLC: Mandate of Heaven. harmonization [progress] [country tag] DLC: Mandate of Heaven. This command will make the game attempt to reduce the amount of RAM (memory) it is using. fervor [amount] [country tag] DLC: Wealth of Nations. The value you wish to set the specified province's base production to. Hover over the faction you wish to add unrest to: the second number is the CID index. If the province is already a center of trade, its level will be adjusted to the specified level. We remind you that they are entered using the following code: event [event number]. The country tag of the country you wish to start the incident within. add_unrest [cid type] [cid index] [amount]. Executing this command will cause debug information about the economy to be printed to the game.log file. what you want it to be called). Base production efficiency is the multiplier used in the calculation for province production income, trade value, and goods produced. Golden bull IDs: A number. The tag of the country you wish to be the aggressor (start the war). See arguments for ability IDs. The country tag to add spy network points to. The country you wish to kill the consort within. This command restarts the debug timer. Estate IDs: The amount of loyalty you wish to add to the specified estate. A number. flagship_heavy [name] [ability id] [ability id] [ability id]. The amount of innovativeness you wish to add. This cheat makes the specified country no longer a rival of your current country. Type the name of an event or an event key into the text box below to instantly search our database 1,590 events. Powers are administrative, military, diplomatic, etc. Thread starter Xyviel; Start date Aug 9, 2013; Jump to latest Follow Reply Menu We have . If not specified, the country you're playing as will be affected. Press the up or down arrow keys to traverse through previously executed commands. The level you wish to set your country's isolationism to. The country tag of the country you wish to make the owner of the province. This command prints a list of all countries and their general ideas to the game.log file. This command re-initiates the chat (reloads the chat). This command makes the province with the specified ID a core of the country it belongs to. This command will also affect AI countries making them instantly colonize too. A country tag. tributary [country tag] DLC: Mandate of Heaven. The ID of the province you wish to win the siege for. Truces are not affected by this command. Optional. The number you wish for the combat dice to always land on. If not specified, this will be the country you are currently playing as. The country tag of the country that you wish to change the religious school of. 2 would add 2000 manpower). They will extend your range after you finish coring them. If not specified, this will be the country you are currently playing as. They allow you to slightly ease the game, and significantly strengthen your state. 55 for 55%). The tag of the country you wish to change inflation for. 9 yr. ago. If someone else gets there first, make sure they can't expand eastward through Arizona or Oregon. This command will toggle (enable and disable) yesman mode. NOTE: This command has been reported as broken as of an update to warscore calculation. Any keys that are unlocalized will be saved to the games log file (at Documents\Paradox Interactive\Europa Universalis IV\logs). So if you don't want to wait for one of your other provinces to core to extend your distance, just get fleet basing rights from a country that has a province close by. Optional. Optional. Note that this will end a cooldown that is currently in place, not remove the cooldown for every migration (e.g. The country tag of the emperor you wish to kill. The amount of bytes of memory to leak for each chunk. culture - Changes province culture to your primary culture. spread_revolution [province id] DLC: Emperor. Court member IDs: The ID of the religion you wish to set the court member's to.

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